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sdl_input_widget_pair.hpp
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#pragma once
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#include <vector>
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#include <string>
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#include <SDL3/SDL.h>
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#include "sdl_widget.hpp"
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#include "sdl_input_widget.hpp"
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class
SdlInputWidgetPair
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{
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public
:
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enum
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{
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SDL_INPUT_MASK = 1,
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SDL_INPUT_READONLY = 2
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};
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SdlInputWidgetPair
(std::shared_ptr<SDL_Renderer>& renderer,
const
std::string& label,
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const
std::string& initial, Uint32 flags,
size_t
offset,
size_t
width,
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size_t
height);
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SdlInputWidgetPair
(
SdlInputWidgetPair
&& other)
noexcept
;
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SdlInputWidgetPair
(
const
SdlInputWidgetPair
& other) =
delete
;
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~SdlInputWidgetPair
() =
default
;
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SdlInputWidgetPair
& operator=(
const
SdlInputWidgetPair
& other) =
delete
;
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SdlInputWidgetPair
& operator=(
SdlInputWidgetPair
&& other) =
delete
;
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bool
set_mouseover(
bool
mouseOver);
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bool
set_highlight(
bool
highlight);
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bool
set_str(
const
std::string& text);
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bool
remove_str(
size_t
count);
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bool
append_str(
const
std::string& text);
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[[nodiscard]]
const
SDL_FRect& input_rect()
const
;
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[[nodiscard]] std::string value()
const
;
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[[nodiscard]]
bool
readonly()
const
;
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bool
update();
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protected
:
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bool
update_input_text(
const
std::string& txt);
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Uint32 _vpadding = 5;
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Uint32 _hpadding = 10;
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private
:
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Uint32 _flags{};
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SdlWidget
_label;
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SdlInputWidget
_input;
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std::string _text;
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};
SdlInputWidgetPair
Definition
sdl_input_widget_pair.hpp:30
SdlInputWidget
Definition
sdl_input.hpp:29
SdlWidget
Definition
SDL2/dialogs/sdl_widget.hpp:49
client
SDL
SDL3
dialogs
sdl_input_widget_pair.hpp
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